What is CPM?
CPM means clicks per minute. It’s the same idea as CPS (clicks per second), just counted over a minute:
CPM = CPS × 60 · CPS = CPM ÷ 60
A full 60-second test gives your true CPM, including the fatigue that builds over a minute. Shorter tests show what your CPM would be if you could keep up your burst pace.
CPM benchmarks (60 seconds)
| CPM | Equals CPS | Level |
|---|---|---|
| Under 300 | under 5 | Beginner |
| 300–360 | 5–6 | Average |
| 360–420 | 6–7 | Good |
| 420–540 | 7–9 | Very good |
| 540+ | 9+ | Elite endurance |
The 60-second length shares its weekly leaderboard with the 60-second click test, so the two are ranked together.
Where CPM is used
- Clicker and idle games often show progress per minute, so CPM tells you directly how a manual strategy compares.
- Comparing with auto clickers: an auto clicker set to a 100 ms interval is 600 CPM. See how close your hand gets.
- Endurance tracking: CPM over a full minute is a clean number to track week to week.
How to raise your CPM
Pace matters more than peak speed over a minute. Start at about 85% effort, keep your wrist on the desk, breathe, and save a burst for the last 10 seconds. For more on pacing, see the tips on the 60-second test and 2-minute test.
Frequently asked questions
How do you convert CPS to CPM?
Multiply by 60. 7 CPS is 420 CPM. To go the other way, divide CPM by 60.
What is a good CPM?
Over a full minute, 360–420 CPM is good for normal clicking, and 480+ is excellent. Short tests give higher CPM because there's less time to tire.
Does a 10-second test measure CPM?
It estimates it by multiplying your CPS by 60. A real 60-second test is more honest, because it includes the slowdown as your hand tires.
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